| Befehl | Auswirkung | 
        
            | console.font | defines the font of the output window | 
        
            | console.dimy | defines the y height of the console in pixel (default 250) | 
        
            | console.dimx | defines the x width of the console in pixel (default: renderer width) | 
        
            | console.posy | defines the y pos of the console in pixel (default 0) | 
        
            | console.posx | defines the x pos of the console in pixel (default:0) | 
        
            | console.filterlevel | defines the spy filter level (default 5) | 
        
            | console.outputlines | defines the number of buffered output lines in the console (default: 5000) | 
        
            | defeat | something you should not use! | 
        
            | camera.fRelaxCamera | sets the camera pos relax factor 0-180 (10) | 
        
            | camera.fRelaxDist | sets the camera dist relax factor 0-180 (10) | 
        
            | camera.fRelaxFOV | sets the camera fov relax factor 0-180 (10) | 
        
            | camera.SetMode | sets the current camera mode | 
        
            | camera.ShowPosition | shows the current position of the camera | 
        
            | camera.ToggleModeChange | enables or disables the mode changes of the camera | 
        
            | caps.EnableDynamicVisualsRendering |  | 
        
            | caps.EnableLightMaps |  | 
        
            | caps.EnableObjectVPTHCCulling |  | 
        
            | caps.EnableOcclusionCulling |  | 
        
            | caps.EnableStaticVisualsRendering |  | 
        
            | caps.EntityProcessingRangeSphere | changes the EnterProcessing range, must be greater than the processing range | 
        
            | caps.GlobalVisualLoDFactor | Global property for visual mesh lodding: 1.0f = default value > 1.0 use only for high end systems, < 1.0 for slower machines | 
        
            | caps.OCCheckThreshold |  | 
        
            | caps.OCPixelOverdrawThreshold |  | 
        
            | caps.RenderDebug | toggles rendering of entity debug infos | 
        
            | caps.ScreenObjectDistanceCulling | Simple distance screen metric object distance culling used. Culls all objects under threshold | 
        
            | compile navigation | (re-)compiles the navigation scene! | 
        
            | colorscheme | choose next color scheme | 
        
            | control | controls the given entity or the focus/editor entity if no name given (assigned to key: LEFT CTRL+F) | 
        
            | DebugShowDiffMem | shows memory diff output in zspy and traceview | 
        
            | DebugShowMem | shows memory output in zspy and traceview | 
        
            | DisablePrefetcher | Disables prefetcher | 
        
            | EnablePrefetcher | Enable prefetcher | 
        
            | focus.ShowTA() | toggles the focus ai debug mode (assigned to key: LEFT CTRL+A) | 
        
            | game.ForceFloatException | causes a floating point exception! | 
        
            | game.SetTime | Sets the World Time | 
        
            | game.ShowVersion | prints out the current game version | 
        
            | game.WatchFPS | opens a statistic control with fps output | 
        
            | illumination.CycleLightningModes | cycles through all lightning modes (assigned to key: LEFT CTRL+I) | 
        
            | illumination.CycleMovingLight | cycles through all moving light modes (assigned to key: LEFT CTRL+L) | 
        
            | illumination.SetPixelHemispherePixelLightning | set the lightning to pixel hemisphere mode | 
        
            | illumination.SetSimpleLightning | set the lightning to simple mode | 
        
            | illumination.SetVertexHemispherePixelLightning | set the lightning to vertex hemisphere mode | 
        
            | illumination.SetVertexHemisphereVertexLightning | set the lightning to vertex hemisphere mode | 
        
            | music.bEnableAutoUpdate | enables or disables automatic updates (0-1) | 
        
            | music.bEnableTriggers | enables or disables accepting triggers | 
        
            | music.sDayTime | sets the daytime | 
        
            | music.sLocation | sets the location | 
        
            | music.sSituation | sets the situation | 
        
            | PhysicFPS | steps the physicscene at [n] fps | 
        
            | physics.dToggleActorAxes | Toggles the visualization of the axes of the physic actors | 
        
            | physics.dToggleBodyAxes | Toggles the visualization of the axes of the bodies of the physic actors | 
        
            | physics.dToggleContactForce | Toggles the visualization of the contact forces acting on the bodies of the physic actors | 
        
            | play ani | syntax: play ani [a1] [a2] [ib] [name] plays the ani [a1] to [a2] with optional blending [ib] | 
        
            | player.GotoStartPosition() | beams the player to the starting point (assigned to key: LEFT CTRL+H) | 
        
            | trigger | triggers the given entity or the focus/editor entity if no name given | 
        
            | physics.dToggleBodyMassAxes | Toggles the visualization of the mass-axes of the bodies of the physic actors | 
        
            | physics.dToggleRays | Shows ray debug lines (assigned to key: LEFT CTRL+R) | 
        
            | physics.dToggleStatistics | Shows some physics debug output | 
        
            | Remotedebugger | starts a remote debugging session on the target machine [localhost], if nothing entered | 
        
            | show position | display the current camera position | 
        
            | spy.AddComment | adds a comment line in the spy | 
        
            | timer.fTimeScale | sets the time scale value (default: 1.0) | 
        
            | toggle memdebug | tests the memory for corruptions (SLOW!) | 
        
            | untrigger | untriggers the given entity or the focus/editor entity if no name given | 
        
            | view.dShowLights() | visualizes all relevant light psets | 
        
            | world.ToggleFolder | enables or disables the given sector-folder | 
        
            | world.ToggleSector | enables or disables the given sector |